- Traffic Manager President's Edition
- Cities Skylines Traffic President
- Emergency Vehicle Priority Cities Skylines
Twitter Facebook Google+ Reddit Email One of the greatest features in Cities: Skylines is, of course ease of modding. Since the game’s release, modders have been very busy some fantastic things for the game. Cities: Skylines Snowfall is about bring winter to our cities later this week, and so we’ve decided to share some of the mods we’ve been using in recent months.
These mods are definitely worth checking out and utilising when Snowfall finally arrives. If you have the base game with or without the previous After Dark expansion take a look at these and give them a go, some of these are real game changers. Traffic Manager: President Edition There have been numerous traffic Manager mods, and some of the older ones are no longer being supported. The latest one to take up the challenge is Traffic Manager President Edition which covers just about everything you would need, including traffic light timing, road direction switching, and more. A new version is planned for Snowfall, so watch out for that. Rush Hour Alpha This mod makes the Cims aware of time, making population densities at different times of day a little more realistic.
Players are able to set the time for studying and making sure Cims are going to work during reasonable working hours. It also comes with Random events which can trigger a busier than usual traffic flow depending on what the Cims are doing. This is still a work in progress but worth checking out. Network Skins This is a fun mod that lets players set the style of street lighting; particularly useful if you have After Dark installed. It also lets players select the roadside trees and pillars for bridges. Extra Landscaping Tools Sometimes you just want to tweak the map slightly on an already established city and this mod places the necessary tools in the toolbar to make the landscape changes while you’re playing. A great way to cause some serious flooding disasters.
No Pillars This mod has been kicking around for a while but it’s been taken over and updated. This quite simply allows you to place elevated roads or pedestrian paths without pillars, which can otherwise get in the way of your layout in places. Service Vehicle Selector This nifty mod lets you control which vehicle type spawns at various services. Keeps the vehicle types consistent and in theme. Save Game Environment Changer As the game has expanded somewhat since its launch, you may want to take an existing city and change the environment. Go from topical to temperate for example.
With Snowfall just around the corner, players might want to take an existing city and make it suit the snowy environment. No Building Abandonment Snowfall adds a whole load of extra things to keep an eye on, including heating.
This could lead to more abandonments when you first start playing. If you don’t like the sound of that, this mod might make things a little easier for a while. Not So Unique Buildings A great city always has its special landmarks and it will be great to see them all wintry. This mod lets you plop down as many unique buildings as you want.
Twenty Eiffel Towers? Sure, why not.
Realistic Population and Consumption Mod If you want to make the game more realistic, give this a try. This mod will make your city and its population behave a little more like they would in real life, tweaking everything from water and electricity consumption to levels of education at specific industries. Advanced Vehicle Options This mod lets you mess with the game’s vehicles. Change the speed of specific vehicles, change their colours, and (like Service Vehicle Selector above) control what vehicles spawn at specific services.
Traffic Manager President's Edition
IPT – Improved Public Transport Sticking with the vehicles theme, IPT will let you control types of vehicles on transport lines, change capacity, ticket prices and even speed. Time Warp Making use of the day and night cycle added in the After Dark expansion, this mod lets you change the time of day, tweak the day-night cycle speed, and even abuse godlike powers to change the size of the sun. Great for creating short winter days. Building Themes A great mod to theme your districts to a specific style of building. This adds a themes tab to the district policy panel. Comes with two built in themes, Europe and International.
Cities Skylines Traffic President
Chirpy Exterminator A bit of a classic this one but worth posting again. Stop that damn bird! Once Cities: Skylines Snowfall launches we’ll be keeping an eye out for more new mods that take specific advantage of the new winter features. We’ll be back updating this page in the weeks ahead.
Emergency Vehicle Priority Cities Skylines
Cities: Skylines - Traffic Manager: President Edition A modification for Cities: Skylines to add additional traffic control.
I know, this question gets asked a lot and I want to thank all modders of all traffic-mods for their dedication and hard work. But the plethora of different traffic-mods, their development (or lack thereof) and the different feautres really confuses me. Doesn't help, that I didn't follow most of the discussions here either. As far as I can tell, right now, there are mostly these mods on steam: Traffic Manager+Impreved AI: This is the one I used so far. Haven't had much of an performance issue and it worked fine.
But since there is a lot of new stuff around, I just want to see, if it is still the right choice for me. Traffic V2 Seems to be developed quite fast, but apperantly has some problems with performance. I'm running an Phenom X4 955 CPU with 8Gb of ram and don't plan on upgrading any time soon. I guess the perfomance hit would be quite substantial? Traffic Manager Presidente Edition: I've heard that ohne mentioned quite a lot in recent times. As far as I can tell, it also allows for changing traffic-lights. A feature Traffic v2 seems to lack.
How is the traffic AI? Better, worse than Traffic v2 or is there no difference? And how does the Network Extension Mod fit into these mods?
Oh, and I don't have a problem with starting a new city. Usually I play till about 70k-90k population and than start anew. Edit: And are the ARIS Enhanced Hearses and Garbage Truck mods still necessary? In principle, I have no problems with making bigger cities (400k inhabitants) and only vanilla roads and vanilla traffic AI.
As you ask about NExt, that one's actually very neat, as it gives you road options that make dealing with traffic much easier. Keep in mind that it will use lots of RAM if you overdo it. It's fully modular though, so you can just pick the highlights (national roads, avenues with turning lanes and without traffic lights, alternate lane numbers on highways) that really help with traffic. I don't need any traffic mod when I use NExt. Some of the newer NExt roads came from the original Traffic and only function properly with the new version of that mod, so use those only if you intend to use Tv2. Traffic never ran properly on my rig (it's an i5). Not sure how the new version runs.
I hear nothing but good things about Traffic Manager President Edition. I don't use it myself as I solve issues via road layout. I had been using the original version, but found it to be unnecessary. I never thought that the ARIS mods were necessary. Network Extensions just adds more roads to the game.
Traffic Manager and T are helping you with traffic management. I run with NeExt & Traffic Manager President Edition, and it's working absolutely fine on my 100.000+ City. President Edition does have a lot of AI improvements, where most of them are seperately configurable. I had installed Traffic v.1 on an older City and it was slowing down the Simulation a lot. Even with an i7.
But the Network Extensions Team had recoded a lot of the T code to make it run better, and use less recources. So you could give it a try. As far as i know T and Traffic Manager are Compatible with each other. I have started using the Traffic Manager PE edition mod along with the Network Extensions mod. The number of additional roads the latter adds might be enough to not need the TMPE mod but perhaps the 'better' AI might be useful.?
I did use the Toggle Traffic Lights mod but as that capability is built into the TMPE mod I do not need that anymore. I can't use the 'beta' road options as I use the TMPE as my road mod and not the Traffic V2. There is also an updated traffic report tool which I use. I have started to look / try the 'Rush Hour' mod and whilst it is not just a traffic mod what it does seems to have implications on the volume of traffic and the time of day that the traffic builds up, as well as other features.
However, probably due to me not fully understanding the RH mod, I have found that my RCI demands do not work as I would expect them to when playing a game over the vanilla type I'm used to and in fact I'm struggling to get much C and I demand to appear at all. I might be tempted to leave that one for now, although I do like the better use of car parks and the idea behind the mod.
Tadpole 2000 movie torrent download. 1: navigate to C: Users YourUserNameHEre AppData Local Colossal Order CitiesSkylines Addons Mods Can't see the appdata folder? Make sure you can see invisible folders/files! 2: go here and download all 3: open the.zip and put the TMPE1.10 folder inside of the zip in the mods folder. You can also download each individual file and place them in a folder called 'TMPE1.10.7' It will look like this 4: unsubscribe TMPE on workshop, enable the TMPE you see in your mods (this is our new version!) 5: Restart your game 6:?????? 7: profit Thanks to Llion on the workshop. Edit: This is a fix for the current public transport bug in TMPE. The files in the fix dont work for everyone; alternative fix: If you use this one, make sure the folder name is TMPE1.10.3.
Of course 1.10.7 doesn't work. 1.10.6 was the parklife update, and I clearly said to use the pre-parklife version, which is 1.10.5. (But people on the workshop have categorically proven they can't read.) I use 1.10.5 from my backups, which is the version I used to initially discover this method works. (after an hour of messing with the config files first together with someone else, at which point I decided screw it, can't remember if the patch broke the mod, let's try the backup. Which worked.) 1.10.5 is the last version released on the Workshop before the ParkLife update. It's the hotfix from January, as listed in the changelog.
I grabbed the backup a week before the game update. However, I absolutely, completely and utterly avoid mods like Realtime and Rush Hour, because they screw with half a dozen other mods, including Plop The Growables. You can't link to specific comments on the workshop page, unfortunately. Here's the copy: (It's on page 11 by now) For the record, I really regret ever making that post in the first place.
It was meant for LinuxFan (in the hopes of helping him pin down the problem), but everyone else read about 10% of it, skipped the rest, and ran off in the wrong direction without checking the Changelog for version numbers. AquilaSol 8 jul at 6:02 The pre-parklife version of the mod works fine. I copied the pre-parklife version of TMPE from my backups into the Appdata folder, unsubbed the updated version, and tested the game. All the basic functions (lane selector, parking, junction rules, vehicle restrictions) worked without issue. No conflict with the other mods, either. Public transport also worked as normal.
After 15 minutes, public transport use remained at a stable level and even climbed a bit. The old version of the mod also fixes the parking AI problem, and the fps drops.
I can't test the Vehicle AI, though. (Old CPU) I can, however, confirm that the problem is not the game updates.
I hope that at least narrows it down a bit?:) This is a big mod, and changes are a ton of work. Please know there are those who do appreciate all the effort it takes to maintain it. Ignore all the broflakes making threats thinking they have a right to make demands. Until they start paying you, they have no rights whatsoever.